discotuta.blogg.se

Put away weapon fallout new vegas
Put away weapon fallout new vegas







put away weapon fallout new vegas

The wrecks of ships, and infrastructure do hint Bethesda wanted to add some variety, but it must have fell through. Waters make up about 30% of the map, yet all you're treated to is what appears to be a completely unfinished world. That wasn't my biggest gripe, it was actually the harbor.

put away weapon fallout new vegas

If that could have been done, how about a Yao Guai waiting in the brush for you to waltz on by. The interesting thing about this was the innovation for Swan, and how you stumbled upon it, as if it were waiting for you all along. Having animals form groups, or wait in ambush would have been a huge improvement. There was never a moment I had to deviate from the usual way I would go about attacking. Plus the intelligent deathclaws made it cannon they can even create communities. I thought NV established that they can form packs. The variety in Deathclaws were appreciated, but you'd rarely see more than one at a time. Diverse wildlife that had been tremendously improved on, such as the Deathclaw and Yao Guai, but it started to go downhill from there. One of the most important aspects to me in a Fallout game are the animals and monsters, and initially I was impressed. It pretty much boils down to what Obsidian was able to do in a short period of time with NV, setting the bar higher then Bethesda taking a couple steps back. We had Karma even though useless, it played a fun role listening to the radio, more so in FO3. We had factions galore even the smaller guys having side quest that improved our standing with them. Unique weapons were actually Unique no other weapon in the game had that special ability on a base weapon. We had ammo crafting, armor and weapon repair, crazy possibilities on how we customized our weapons. We got to choose, we also got to choose how we did it, as well as a nice ending video about the story, our companions and where they ended up with our own choices made in the game, even on the ending we got to decide on the final outcome of a faction, or how those major players in a faction got to live and let live or we got to throw them off a bridge. But if you put assets side by side, Fallout 4 wins hands down in quality of everything visually. More was put into the world I think they are hoping the modders flush it out. But we do have amazing power armor, weapons customization is crazy, the map is big but not as big as skyrims, the world is more flushed out, not as many cool comical Easter Eggs, a lot less quest. With a combination of who lives and who dies with a work around if you do things just right to keep all factions alive. Well look at what obsidian gave us with a short production time, yes the world didn't look as splendid or amazing as Fallout 4 but we had choice and options.









Put away weapon fallout new vegas